I wrote a small python app that has gotten a bit of a following online. It is an image viewer with a minimal interface and it's designed for artists to put up their reference images around their desktop and store the position of the images. I released it for free years ago and it still gets a steady download count.
Incredibly proud of having been a part of it, it's features on the main page, but I also present it here by itself. If you want to rewatch it in its original form
I improved the default Houdini PBR viewport shader by fixing several inconsistencies and added some new features like blurred reflections.
Artwork by Akira Saito and Mike Pavlovich
One of the most used tools in the Labs toolset is the Open Street Map importer. Which allows users to consume OSM map data and bring it into Houdini, where they take the data and turn it into 3D data.
It has been incredibly rewarding seeing all of the projects that have used this
I pushed the photogrammetry/mesh decimation pipeline pretty hard while at SideFx. Building the whole workflow in Houdini from images all the way to the final gameres gltf asset upload. Some contributions include: Reality Capture Plugin, Improved UV workflows, AutoUV SOP, Simple Baker, Maps Baker (mostly Paul A. but I helped with some mathy bits), GLTF initiative (Seelan V. did the implementation), FBX fixes.
At SideFX I had to make some artwork myself a few times, either to demo a feature or to add to a larger project. These are some of those assets.